Asset Manager Explained | Inside Unreal

  προβολές 10,853

Unreal Engine

Πριν 16 ημέρες

This week on Inside Unreal, Ben Zeigler will walk us through how to use the Asset Manager to efficiently categorize, load, and ship large amounts of data. We'll explain the origin and purpose of the system, followed up by an in-editor tour of how Action RPG use the Asset Manager - including Blueprint nodes for Asynchronous Loading. We'll also dive into an in-editor example of how to use the Asset Manager tools to investigate a packaged build, plus a code-focused section where we'll discuss different ways to extend Asset Manager for a game.
ANNOUNCEMENT POST
forums.unrealengine.com/unreal-engine/events/1858699
**TIMESTAMPS**
00:00 Intro
00:18 Introduction & Overview
01:40 What is the Asset Manager?
02:50 Functions of the Asset Registry
04:14 Why does the Asset Manager exist?
07:18 Asset Manager Components
08:54 Defining a Primary Asset Type
10:00 Blueprint Usage
16:58 C++ Usage
19:10 Using Asset Bundles
20:30 Loading Best Practices
24:30 C++
29:23 Support for Cooking and Packaging
31:19 What is Chunking?
33:46 Assigning Chunks and Cook Rules
38:08 Debugging & Audit Tools
53:08 Advanced Uses
1:01:37 Question and Answers with Presentations
1:38:42 Information and Outro
TRANSCRIPT
epicgames.box.com/s/dexl6e4uxegb2xbzycaqhxgavfjcxryd

Σχόλια
Patrick Williamson
Patrick Williamson Πριν 12 ημέρες
Why does this guy sound like he's asking a question for every sentence?
Visual Traffic
Visual Traffic Πριν 14 ημέρες
They had to remaster Ben's voice :D
Justin Jahn
Justin Jahn Πριν 14 ημέρες
adding chapters is a big improvement to the videos
JJRobArt
JJRobArt Πριν ημέρα
Also jumping straight to the meat of things without all the PR stuff beforehand
vrtex17
vrtex17 Πριν 15 ημέρες
Have Mercy Ben.
Igor Gabrielan
Igor Gabrielan Πριν 15 ημέρες
assets.ai
Damian Nowakowski
Damian Nowakowski Πριν 15 ημέρες
I think that one of the most common mistakes is using hard references to assets everywhere and not being aware of soft reference existence. This led me to the point where my main character's spawn took almost 60 seconds, because it had all weapons informations inside of it. Then I wrote my own asset manager because I had no clue how the UE4's asset manager work. Videos like this are pure gold, because they show stuff that many people are not aware of and they give a point of reference of where to start. I love it! Keep up a good work!
Swiggles
Swiggles Πριν 15 ημέρες
Learning Unreal for my channel. These videos are a big help. Thanks!
sanilal kuttimon
sanilal kuttimon Πριν 15 ημέρες
❤️❤️
Jamir Alam Sheikh
Jamir Alam Sheikh Πριν 15 ημέρες
We need updates on MetaHuman Creator 🥺
Musicdude m
Musicdude m Πριν 15 ημέρες
Ooh ive been waiting for this one
soap dollar
soap dollar Πριν 15 ημέρες
Keep on rocking and making cool stuff
ًPreetham P
ًPreetham P Πριν 15 ημέρες
1000th view, I don't care!
Pablo Binotto
Pablo Binotto Πριν 15 ημέρες
Thanks!
George Erfesoglou
George Erfesoglou Πριν 15 ημέρες
Was just looking into this, awesome.
Der Sky
Der Sky Πριν 15 ημέρες
The Moment when i wanna go sleep and the GRpost UE notification comes 😮
Unreal Engine
Unreal Engine Πριν 15 ημέρες
You know it's worth it ;) But sleep is important too!
Underfunded Scientist
Underfunded Scientist Πριν 15 ημέρες
Before you crash stop by my place
Garrett Blaine
Garrett Blaine Πριν 15 ημέρες
What time is it? Lmao
Kadir Sugar
Kadir Sugar Πριν 15 ημέρες
7.30 am | Istanbul/Turkey
PolyAsset 3D
PolyAsset 3D Πριν 15 ημέρες
10:10 am here in Yogyakarta
Modern Incognito
Modern Incognito Πριν 15 ημέρες
8:20 pm in Ontario
Garrett Blaine
Garrett Blaine Πριν 15 ημέρες
Same it’s 7 20 here in Louisiana
Underfunded Scientist
Underfunded Scientist Πριν 15 ημέρες
7:20 here captain
Modern Incognito
Modern Incognito Πριν 15 ημέρες
First baby!
Underfunded Scientist
Underfunded Scientist Πριν 15 ημέρες
I had too much to type 😭
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