Using the MetaHuman Facial Rig in UE | Unreal Engine

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Unreal Engine

Πριν 15 ημέρες

In this presentation, Cubic Motion’s Adam Walton takes you through using all of the controls in the facial rig included with MetaHumans in Unreal Engine.
Find out more about MetaHuman Creator and download the sample project at: www.unrealengine.com/digital-humans.

Σχόλια
Ming The Merciless
Ming The Merciless Πριν 3 ώρες
I've seen some of those unnatural faces, trust me they exist
Cover Up
Cover Up Πριν 20 ώρες
Yep thats the gen z gormless look down to a tee ! Just need her to say ....bruh wha time was yar thinkin of for diversity awareness class?
Zebius
Zebius Πριν 21 λεπτό
What?
Kratoseum
Kratoseum Πριν ημέρα
isn't there a button to select both controller sides automatically? it's a small thing but having a shift or alt click to do that would be a great time saver and it would make the animation process more fluid.
Zhongpai Gao
Zhongpai Gao Πριν ημέρα
May I ask how I can obtain the facial rig model for face reconstruction purpose (e.g., deep learning)
Mutana Zublond
Mutana Zublond Πριν 22 ώρες
Deep ripping you mean to say
Spaghetti Monster
Spaghetti Monster Πριν ημέρα
is there a way to have created character auto sync dialog or does it have to be done manually frame by frame?
Kinos141
Kinos141 Πριν 2 ημέρες
How do I even get to these controls?
Kinos141
Kinos141 Πριν 2 ημέρες
You know what would be really cool? A Text to Speech for the character, but that's some iClone stuff.
NAX SIS
NAX SIS Πριν 2 ημέρες
#UnrealEngine #MetaHumans #EpicGames @unrealEngine @Metahumans @EpicGames The question that i want to ask is so short and little: Q : why the g-dam MH plugin doesn't work on DX11 , What the hell are EG , What's wrong with you ? Thx for answering...
Rob Leslie
Rob Leslie Πριν 2 ημέρες
Search: Face_controlBoard (Or just control) > Open it up > Post Process Animation (Yellow) > Enable (Green) > Compile > Then add it to the level in the Viewport > Switch View (This was tricky to figure out. Just wanted to share.)
Genghis Khan
Genghis Khan Πριν 2 ημέρες
With qll the bs going on in america with the rainbow crew, i am happily suprised they all have full eyebrows.
Johnny Echevarria
Johnny Echevarria Πριν 3 ημέρες
What he talking about the face dont move like that... Thats how girls be smilling on instagram...the happy sad smile...they call it cute but its ugly as holy hell and unattractive
Goragames
Goragames Πριν 3 ημέρες
Awsome
Wade Sault
Wade Sault Πριν 4 ημέρες
Id definitely wanna recreate my own face!
K. Taylor
K. Taylor Πριν ημέρα
Be better if u could scan yourself in
Dennis Bohn
Dennis Bohn Πριν 4 ημέρες
Im looking forward to all the funny videos that will be made with this tool.
Daso1n
Daso1n Πριν 2 ημέρες
I know right and best of all its free
Corpulent Allgod
Corpulent Allgod Πριν 6 ημέρες
People will use this to make Jokar memes
Josh Evans
Josh Evans Πριν 6 ημέρες
Great looking software but I lasted five mins before skipping through the vid. Is this guy paid by the word? "The line goes this way, so we can move this way!" How many times man?!
Sean Capone
Sean Capone Πριν 7 ημέρες
An animation or live facial capture tutorial would be rather more useful.
RealismPaintingTube
RealismPaintingTube Πριν 7 ημέρες
This tutorial isn't showing how to select the controls, how is he able to select the individual controls like that? When I try to select in the viewport like this, it just selects the entire face rig in the outliner. I've watched a few tutorials on control rig including this one and nothing allows me to select the controls. I've tried the animation mode but it's the same. Please help!
Fam MrP
Fam MrP Πριν 7 ημέρες
Amazing software, but very very very ugly character used in this video.
O'Brian Gray
O'Brian Gray Πριν 7 ημέρες
PES 2022 let’s gooooo. Thank you Unreal Engine💯😁
Gia Donovan
Gia Donovan Πριν 7 ημέρες
The enchantment is gone! Metahumans project overheats my "gaming" GPU, impossible to use in a project, DAZ 3D does a far better job and it is free since 25 years.
J. Alexander
J. Alexander Πριν 7 ημέρες
Meta Huma = CRAP; No one in the industry is going to use a "meta human" that kills the GPU in 10 seconds.... this is useless, just to grab the attention of noobies.
Pasquale Martino
Pasquale Martino Πριν 7 ημέρες
It' been designed to work with ue5 and the Nanite/Lumen systems, don't gonna kill any RTX gpu, not even 2060 with some precautions
Alex
Alex Πριν 7 ημέρες
Well at the very least the technology looks very promising for future games and animation, we just need hardware to catch up if it is going to be practical for real-time use.
crazy1985
crazy1985 Πριν 8 ημέρες
Stop trying to give me bad thoughts UNREAL!
Ronni Andersson
Ronni Andersson Πριν 8 ημέρες
mind blown :)
Bre Kay Sackey
Bre Kay Sackey Πριν 8 ημέρες
Can the rig and model be transfered and usable in Maya / 3DS Max in the same or will we have to rerig it our selves?
Eita djanga!
Eita djanga! Πριν 8 ημέρες
When we will be able to use with Android devices?
Jack
Jack Πριν 8 ημέρες
Adam Walton, 10S.
Matty Wonder
Matty Wonder Πριν 9 ημέρες
Hello, good day. Please pardon my question, but how can I open up the face board, just as it is in this tut... anyone please, I will gladly appreciate... been trying to find my way around it, but it doesn't seem to be working. Thanks and God bless
Matty Wonder
Matty Wonder Πριν 47 λεπτά
@Mutana Zublond Thanks I await patiently. Thanks and God Bless
Mutana Zublond
Mutana Zublond Πριν 23 ώρες
Nobody helps you ey??? LMAO ... didn't know I had family !! LMAO , as soon as I find Out , I let you know
Federico C
Federico C Πριν 9 ημέρες
hi, how can I access that control rig?
Levity Books
Levity Books Πριν 9 ημέρες
Amount of controls you're *faced* with
Daniel Rodrigues
Daniel Rodrigues Πριν 9 ημέρες
I just binged the Expanse, and this reminds me so much of Naomi Nagata! xD
RealismPaintingTube
RealismPaintingTube Πριν 9 ημέρες
How do you select the controls? This tutorial jumps into it without showing what to do once the project is opened.
RealismPaintingTube
RealismPaintingTube Πριν 7 ημέρες
Can anyone help with this?
ayporos
ayporos Πριν 10 ημέρες
"pupil dilation"... uhh you're adjusting iris size, not pupil size tho?
Nerdbert
Nerdbert Πριν 10 ημέρες
God, how cool would it be if you could now control this face using your webcam like a Deep Fake.
StrangeLove
StrangeLove Πριν 10 ημέρες
whens the full release?
Andreas Larsen
Andreas Larsen Πριν 10 ημέρες
24:40 just make her crosseyed while your at it lmao
Blackronin357
Blackronin357 Πριν 10 ημέρες
So the jaw control is going to be the most used you say?
Wesley Bruce
Wesley Bruce Πριν 10 ημέρες
Looks like it could do with a few reset toggles out side the face to re set last to zero. re set all to zero or re set area to zero. It might help to have a number count in the corner showing how many are not at zero so you can glance at it and see that you still have something on when you thought every thing was zero. Zero being the default positions for everything.
Galactu5
Galactu5 Πριν 11 ημέρες
Is there even a basic tutorial? Just seeing the project file is not enough to get anywhere for me. Thanks, I am blown away, and I have been sending the link to others as this is truly amazing! Unity vs UE is a no-brainer for me now. Both are awesome, but I got to master this setup!
Thiago Silva
Thiago Silva Πριν 11 ημέρες
Is there going to be any presets? Like "scared", "laughing", "upset" etc.
Thug Tommi
Thug Tommi Πριν 11 ημέρες
Funny how I was mimicking all the facial expressions whilst watching.. Tell me I'm not the only one 😂
Vlad Gohn
Vlad Gohn Πριν 11 ημέρες
вот это уровень
eeebizou3
eeebizou3 Πριν 11 ημέρες
where is the face board project?
Jay Plays
Jay Plays Πριν 11 ημέρες
Epic is the new id Software. I heard Carmack is interested in working on his old I.P.s. Could you imagine Epic buying id and then Carmack goes back to work? I mean, why does Microsoft need id? They can keep Wolfenstein, but send id, Quake, and Doom over to Epic.
Arkian
Arkian Πριν 12 ημέρες
LFMAO. TWEAKERS.
Gloria The Animator
Gloria The Animator Πριν 12 ημέρες
99% of actors just lost their jobs
Ganesh Kumar
Ganesh Kumar Πριν 12 ημέρες
You should probably add support of KINECT for facial mocap like Live link face (ios). and BTW we all need Unreal Remote for ANDROID also
nicholas ellis
nicholas ellis Πριν 12 ημέρες
This is amazing.
haseeb ahmed
haseeb ahmed Πριν 12 ημέρες
what will happen if i download this and try to open project in linux version (4.26.1) will it work?
Max Spiekermann
Max Spiekermann Πριν 12 ημέρες
I love how innovative you guys are. Good job.
Andrés Lázaro
Andrés Lázaro Πριν 12 ημέρες
Can't wait for the Jim Carrey DLC
MuZi Yi
MuZi Yi Πριν 12 ημέρες
What about the controller that adjusts the appearance of your face?
Totoro -san
Totoro -san Πριν 12 ημέρες
Can you sync the animation parameters and keys to the beat of a music file?
Farid Firdaus
Farid Firdaus Πριν 12 ημέρες
Now we can make 2D anime girl into 3D anime
Tyler Norman
Tyler Norman Πριν 13 ημέρες
To be clear, is this face controller not included with the sample project? I opened the sample project and fiddled around to try to locate the rig, but have had no luck.
Sabir Foux
Sabir Foux Πριν 13 ημέρες
The problem is that most games don’t have first person in your face views for the player to notice these details
M Figs
M Figs Πριν 13 ημέρες
This is absolutely incredible. Well done guys! I'm blown away
Ma liberté financière
Ma liberté financière Πριν 13 ημέρες
When will metahuman creator come out? Because right now we can not do anything but watch
Rational
Rational Πριν 13 ημέρες
Good job, you made me yawn! (Edit: not because it was boring! but because the open jaw position looks so real it triggered a yawn... just thought I should clarify that)
Cromi 92i
Cromi 92i Πριν 11 ημέρες
Hahaaa
Cris Rodrigues
Cris Rodrigues Πριν 13 ημέρες
How can I access these panel controls?
Nani Nano
Nani Nano Πριν 13 ημέρες
I never knew human face can do all those things. Is this the most advanced face rig ever?
Andrei Nistor
Andrei Nistor Πριν 13 ημέρες
Will this have a layer of blendshapes? I'm asking because I would like to integrate this with the arkit face tracking
Jean Claude de La Ronde
Jean Claude de La Ronde Πριν 13 ημέρες
Wow, this is amazing...Good job on the part of Epic Games. They just created a whole new job title as well when doing this rig lol. Facial Animator specialist for sure!
JAMES CUNLIFFE
JAMES CUNLIFFE Πριν 13 ημέρες
Pretty cool seeing the software go public. For those of you that don't know Walton is also a stop-motion animator: instagram.com/adamwillywalton, lots of talented animators in that office that deserve more recognition.
brigaZ
brigaZ Πριν 13 ημέρες
She’s ugly tho 😂
Felipe Augusto Schiquetti
Felipe Augusto Schiquetti Πριν 13 ημέρες
Here is an idea for you guys: feed 15 photos or so of a person to a ML and it generates a metahuman for you to use in all unreal 5 games and VR envs
Trace Render 666 ANDRAS
Trace Render 666 ANDRAS Πριν 10 ημέρες
Cool idea 🧐👍
EXPLORE HRS
EXPLORE HRS Πριν 13 ημέρες
grpost.info/will/qWaCaaWSZ6Sjg84/b-nteo i am just waiting for this
47 Hitman
47 Hitman Πριν 13 ημέρες
怎么打开,哪个文件
reflector
reflector Πριν 13 ημέρες
Now I finally understand what they mean with digital blackface.
Blackronin357
Blackronin357 Πριν 10 ημέρες
And what do they mean?
camaxide
camaxide Πριν 13 ημέρες
It looks so right, this is a nice leap forward for game realism :)
M T
M T Πριν 13 ημέρες
Now how many people were making weird faces while watching this.
Arkian
Arkian Πριν 23 ώρες
@Mutana Zublond Cool your racist. Rolls credits. 👏
Mutana Zublond
Mutana Zublond Πριν 23 ώρες
Only white people
Мистер Огонёчек
Мистер Огонёчек Πριν 6 ημέρες
H@AHH@HA@H@H@AH@AH@A
Denny9963
Denny9963 Πριν 10 ημέρες
I was just looking for this comment 😂
Arkian
Arkian Πριν 12 ημέρες
I added high pitched noises to the tongue movements as well.
HBasch
HBasch Πριν 13 ημέρες
How could you add a character made with blender for example ?
Aniket Sengupta
Aniket Sengupta Πριν 13 ημέρες
Want more detailed faces with better meshes.
Upmacher
Upmacher Πριν 13 ημέρες
At 39:29 Bob Ross vibes kicked in for me.
tigertalar
tigertalar Πριν 13 ημέρες
Obviously time to make a neural drive for this rig. Animator direct animation intent and the nn drive that intent in a convincing animation.
Jerry Bot
Jerry Bot Πριν 13 ημέρες
Welcome to Faceworld.
Ipiin Sih
Ipiin Sih Πριν 13 ημέρες
keeps crashing. can someone help me
TheWhiteFoxTruth
TheWhiteFoxTruth Πριν 13 ημέρες
This is a game changer.
ZiO
ZiO Πριν 13 ημέρες
We are ready for total AI MODEL ...:SIM0NE ( 2001 ) starring AL PACINO
Geek L3oN
Geek L3oN Πριν 13 ημέρες
Thank you
Alexander Herzog
Alexander Herzog Πριν 13 ημέρες
I may be dense, but how do we access this control board?
雪鷹魚 | 英語培訓的領航者
雪鷹魚 | 英語培訓的領航者 Πριν 13 ημέρες
Opening and closing the eyes (and looking around) instantly made it come alive. This is an amazing rig, but I can't imagine painstakingly animating even a couple of sentences for this thing. I hope there is automated facial animation mocap in the works.
雪鷹魚 | 英語培訓的領航者
雪鷹魚 | 英語培訓的領航者 Πριν 13 ημέρες
Would be nice to have a bunch of phoneme presets to choose from and tween between. Like how Wallace and Gromit or Chicken Run have a bunch of heads that they swap out. Give us all those heads.
Jim Robb
Jim Robb Πριν 13 ημέρες
World leader models are going to fetch a premium.
Daniel Elebash
Daniel Elebash Πριν 14 ημέρες
Does anyone know if the body will be adjustable via morph sliders like the face?
KillerTacos
KillerTacos Πριν 14 ημέρες
Brilliant guys, and this is just the face! I can’t wait to see the body controls too
2010Edgars
2010Edgars Πριν 14 ημέρες
Boring ....
TrueGoldenEagle
TrueGoldenEagle Πριν 14 ημέρες
I don't know if this can already be done, as i need to download the project. but it would be good if you can save "presets" with the face. so you could make a happy expression, sad etc. as well as alphabet sounds saved as presets. so you can work heavily on each one. and then when needed, load the desired expression for further tweaking. it is already fast! it's got to what you can do with blending morph targets together but more versatile. without having to make each expression again for each character you make. but having the functionality to do that will make it even faster. obviously workflow for games might change at this point, but i'm used to the morph target route. so i am interested to see how it will all play out in actual development amazing work to the team here. it's phenomenal. even just to be able to get a good looking 3d character is hard enough. so this is a great way to make it more accessible to so many more developers
8 mm
8 mm Πριν 14 ημέρες
Anyone else doing the same moves as the model?
Sidian
Sidian Πριν 14 ημέρες
I hope there's a support for Maya, where you can animate everything there and then export it to Unreal. IMO Unreal still feels very weird when it comes to trying to animate anything, I feel like I can never make any nice small adjustments
Tjandra
Tjandra Πριν 14 ημέρες
Why is he playing around with a girl? Should I be worried 25:16?
DaDarkDragon
DaDarkDragon Πριν 14 ημέρες
Are you allowed to give an ETA on when the full meta human creator will be released?
qweqw
qweqw Πριν 14 ημέρες
ugly model
BARULICK Sama
BARULICK Sama Πριν 14 ημέρες
Is this available in a template project ?
BARULICK Sama
BARULICK Sama Πριν 7 ημέρες
@Roderick Lind try using lowest LOD.
Roderick Lind
Roderick Lind Πριν 7 ημέρες
Yes but it isimpossible to use, metahumans kill the GPU, not optimized at all, they did it for the sake of noob thumbs up and reviews, but you canot implement it in a real project.
시고르자브
시고르자브 Πριν 14 ημέρες
Release this please
nekorain
nekorain Πριν 14 ημέρες
That unnatural face is actually a suppressed smile LOL looks hilarious OMG :D
WeskerRezo
WeskerRezo Πριν 14 ημέρες
Nice but can you animate the character however you like?
MasterOne Gaming
MasterOne Gaming Πριν 14 ημέρες
Me: hmmmm Apple (with greedy smile): yeah, it is time to buy our product for animating your face!
Dave Soto
Dave Soto Πριν 14 ημέρες
This is stupendous!
【豪】HowCC
【豪】HowCC Πριν 14 ημέρες
as a android user............🙂
Oleg Suptelia
Oleg Suptelia Πριν 14 ημέρες
Hi, UE4 team! Is there any chance for Maya connection? I would like to skin our models with this amazing facial rig.
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