Animating with Control Rig in 4.26 | Inside Unreal

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Unreal Engine

Πριν 28 ημέρες

Let's explore the latest animation features available in Control Rig for Unreal Engine 4.26! The team will cover updates to the Control Rig Mannequin Sample that's available on the Marketplace, rig sharing with Control Rig Components and Setup Graphs, attaching multiple Control Rigs for animation authoring, Slope Warping breakdown with post-process Control Rigs, driving Control Rig animation from gameplay, and exploring the meerkat demo!
TRANSCRIPT
epicgames.box.com/s/ys1p9222u2kig3n5dgviv93f9f6fjj8a
**TIMESTAMPS**
00:00 Countdown
05:00 News
08:04 Karma Earners
08:20 Community Spotlights
09:17 Intro Graphic
09:35 Guest Introduction
10:07 Overview
12:03 Mannequin Rig Demonstration - Control Rig Mannequin Sample Update
52:06 Rig Sharing - Setup Graph and Components
1:06:12 Ridin' Pig Demonstration - Attaching Control Rigs
1:18:55 Slope Warping Demonstration - Runtime Post-Process Rigging
1:42:56 When Robots Attack Demonstration - Driving gameplay with Control Rig
1:50:30 Meerkat Demo - Film Quality Rigging with Control Rig
2:06:35 Questions and Answers
2:59:10 Information and Outro

Σχόλια
Jon lon
Jon lon Πριν 3 ημέρες
cool
Dye Bye Fly
Dye Bye Fly Πριν 7 ημέρες
Can we find somwhere the setup graph project files?
VR & AR dev.Studio
VR & AR dev.Studio Πριν 7 ημέρες
So this is all dead and buried now in favor of Meta Humans? Why are they overlapping things. Same with hair, multiple methods, none ideal.
YVA HAJATIANA
YVA HAJATIANA Πριν 11 ημέρες
how to disable Basic IK in Sequencer?, i would like to disable the hand IK durring animation
John Lake
John Lake Πριν 11 ημέρες
Insanely unintuitive at first but I had high hopes since this plugin was announced. Fantastic work.
M W
M W Πριν 16 ημέρες
Is it possible to use the Rig Gizmos in the viewport to edit keys/Curves in sequencer after baking an animation to Control Rig? I can move the controls around, but nothing is saved to sequencer - seems I can only edit via keys/curves? The curves are all relative space (understandably), and this makes using them to edit animation difficult (at least for me). It would be much easier to control world space gizmos.
GamesUKStudios
GamesUKStudios Πριν 22 ημέρες
i have a strange squashing issue in control rig with my characters wrists control rig if any can help me everything else if fine discord.gg/Cgw3YTw
TheDrone
TheDrone Πριν 22 ημέρες
What is the best place to ask questions about UE, for communicating with other game developers and engine creators? May be a discord channel or social network community.
TheDrone
TheDrone Πριν 21 ημέρα
@Darin George Thanks) I’ve already connected. It’s difficult to get answer on Unreal Forum so I’m looking for other ways to communicate with community.
Darin George
Darin George Πριν 21 ημέρα
@TheDrone no problem I tried to link it but GRpost was not having it
TheDrone
TheDrone Πριν 21 ημέρα
@Darin George thanks)
Darin George
Darin George Πριν 21 ημέρα
unreal slackers discord is pretty solid
José Bernabé
José Bernabé Πριν 22 ημέρες
How to enable collision on sequencer? I have 2 objects colliding and breaking apart in pieces that works perfectly in the game mode, but How i can to make it work on sequencer?
All About GameDev
All About GameDev Πριν 23 ημέρες
12:04 Mannequin Rig Demo (Control Rig Mannequin Sample update) 56:12 Rig Sharing (Setup graph & Components)
Arkadiy Vicont
Arkadiy Vicont Πριν 25 ημέρες
Make discord channel for control rig! Make short videos for specific topics! Don't make this mess!
Arkadiy Vicont
Arkadiy Vicont Πριν 25 ημέρες
Hello. "Avarage over time" doesn't work with rotator. Need window with controlls icons for fast access to controls.
r3h1 sms
r3h1 sms Πριν 26 ημέρες
How dear friends can create a large map
VR & AR dev.Studio
VR & AR dev.Studio Πριν 7 ημέρες
Instead of one large landscapes, 10 small ones. Arrange Persistent level with Pawn. then Streaming Levels as you approa them them in game. Level Streaming and Level streaming Volumes is what you should look up! ;) me: grpost.info
Karl Fredberg Sjöstrand
Karl Fredberg Sjöstrand Πριν 26 ημέρες
Will the examples be available for download? I’m especially interested in the Slope warping and the robot gameplay demos.
Sunnat Boboyorov
Sunnat Boboyorov Πριν 27 ημέρες
Please share your game with us
biiiiioshock
biiiiioshock Πριν 27 ημέρες
They have. Their current one is called « Fortnite », I’m sure you’ve heard of it
Prince Garbage Barrel
Prince Garbage Barrel Πριν 27 ημέρες
wooww nice landscape
JSFILMZ
JSFILMZ Πριν 27 ημέρες
yea i wish unreal engine 6 would be more stupid friendly, Hope they make more tutorials on holding weapons in sequencer with both hands
Dev Gods
Dev Gods Πριν 26 ημέρες
Yea I want more information on that "Attach" track. Like can i rig a weapon and set up one control to parent to the left hand and the other to the right hand. Im guessing you can but I want to see the best practices for going about things.
Muskan Kumari
Muskan Kumari Πριν 27 ημέρες
Please make a unreal engine channel for india
aedelya
aedelya Πριν 27 ημέρες
Animation creation itself is a big chunk, especially hand keyframe.. there is a lot of shorcuts, tweaks and tricks that don't apply in the well organized way of working inside unreal i'm afraid. I've been animating for overr 10 years, mainly in maya and altough i'm a very organized person, the process or creating is still janky at time, but that's the nature of the creative, non-pure technical process and limitations of the rig. From creating locators for some on the fly unexected need for a constraint somewhere, to tweenMachine, to the little tweaks in a clean and streamlined easy to use graph editor. In the end what matter is the finished product, not the way to get there, and i'm afraid in that regard UE is not suitable for assets creation. It's awesome to assemble and making them work together though, but that's like trying to mold plastic lego pieces and assemble them in a coherent object with the same process, it just doesn't work. Of course control rig in unreal is still in the first stages and will eventually get better, and i really hope you can make it work. In the meantime, using liveLink with maya or blender is for me the way to go. Same thing can be said for modeling for example, something like Zbrush by itself is great and "pointless" to replicate in engine, leave this process for the specialized DCC and facilitate the use of the finished asset once exported to UE4 is the way to go, in my opinion.
Brian PK
Brian PK Πριν 27 ημέρες
Helge spittin fax and logic
sanilal kuttimon
sanilal kuttimon Πριν 27 ημέρες
, ❤️❤️
GDS CafeJoin
GDS CafeJoin Πριν 27 ημέρες
Please give me the captions.
Jon S
Jon S Πριν 27 ημέρες
9:35
4Folhas Games
4Folhas Games Πριν 27 ημέρες
When we are talking about Sculptures, Animations to refine details, you need to have a LOT of CONTROL of what is being done. My experience of animating in unreal is not good, I spent 90% of my time trying to position the camera to visualize what I was doing. In the end I gave up and had to edit the animation in Blender, because I am not a Counter-Strike Pro-Player to be positioning the camera in the scene.
4Folhas Games
4Folhas Games Πριν 27 ημέρες
Unreal animation Blueprints are Confusing. There are two types, Anim_Sequence and Sequence_Animation. The Anim_Sequence should be Character_Anim_Sequence. Sequence_Animation should be Scene_Sequence_Animation. For me, the Control Rig should be implemented within Character_Anim_Sequence, this would make things more organized and facilitate the workflow. Or it should have a specific window to edit the Control Rig, a window with a collision debug and that can be opened without having to load the scene. Create a trigger box, and position it on the scene. Inside the control rig window will load only the objects that are inside the trigger box.
4Folhas Games
4Folhas Games Πριν 24 ημέρες
@Arkadiy Vicont Discord is not a suitable platform for a complex discussion that can take months or even years to actually apply. And I don't have much time for social media. In fact, I don't even have a discord account. Maybe next week I will do a more detailed text and post it on the Unreal forum. Some changes can be made over time. I am a programmer and I know it is difficult.
Arkadiy Vicont
Arkadiy Vicont Πριν 24 ημέρες
@4Folhas Games Would you mind to connect vy discord for experience exchange, or even study on "Control rig "rigether?
4Folhas Games
4Folhas Games Πριν 24 ημέρες
@Arkadiy Vicont Yes I working!
Arkadiy Vicont
Arkadiy Vicont Πριν 25 ημέρες
Hello! Are you working with control rig"?
Darkney
Darkney Πριν 27 ημέρες
Very cool
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