Unreal Engine 4.26 introduced a new way of rendering hair onto characters - taking a huge step towards closing the gap between real time and film quality. In this presentation by Epic Evangelist Mario Palmero, you'll be guided through the incredibly easy process of having your groom imported, setting different kinds of groom, creating a variety of materials, binding the hair to a skeletal mesh, setting up the physics simulation, and configuring the scalability system so it will transition between a set of options, from strands to solid meshes.
Learn more about Hair and Fur and other features of Unreal Engine 4.26 here - www.unrealengine.com/en-US/release-notes/unreal-engine-4-26-released
03:02 Hair and Fur
19:45 Advanced Topics
21:42 LOD System